Said in other words, the option should be named "COOP" or "PVP" game. Like the level restriction option, we should be able to chose if we want to allow or not duels ingame or not. In hardcore, there should absolutly be an option to de-activate hostilities or make players unable to attack other player. It should add 2x2 every time you complete it. Something interesting I read was that we could make the cube bigger by completing the quest in higher difficulty so this way the quest is not worthless anymore, you have some purpose to do it.
#Diablo ii patch 1.13 password#
It should be shearable between all the characters of an account by only entering the password or a new password to the stash. Instead of 6x8, 10x12 or you should be able to purchase new pages for the stash, this will act like having multiple stash but will not remove the "sharing problem". Of course like every one said, the stash should be bigger. I got 2 or 3 idea to the "storage problem". Maybe absorb should be disabled in "pvp" or it should be like physical damage reduce. Enchance the base damage for two-handed weapons.īoth should accept to duel (hostile delay), otherwhise we should hear " plz wait before the other player accept". In no way any melee character can do a correct amount of damage without one of the "runewords". No more hammer pally.Ĩ) Announce me as the best hammerdin when everyone joins a gameĩ) Make my hammerdin have 1 life, to give those who duel me a chance to kill me ( wont happen)ġ0) Make TEAM GUN the leaders of the east realm (too late)ĭamages must be improved. It begin bad, not much to say, All we have to do is reduce the synergy for it and add some magic immune in the throne room. resistance, chance of drop, synergies, bugs/fixes/glitch, enigma (see teleport), Iron Maiden, Spambots, itemhop, dupes/ duped item/ cheats, Captcha, Standard of Heroes, World Event, User interface, Singleplayer, mercenary, runes balances, The secret cow level, gamebreak, gems/runes/items,in game commands, Anti-rush measures, Teleport, Diablo with macbook, Magic Find, Exp gained, Charms, skills
![diablo ii patch 1.13 diablo ii patch 1.13](https://media.moddb.com/cache/images/downloads/1/18/17276/thumb_620x2000/Diablo-2-1280x1024.jpg)
Nerf hammerdin, improve damage, dueling, anni: the cause of duping soj, shared stach and Stash size, tppking in hardcore, warden/Rust Storm, rare and set improvement, ability to retrieve expired characters, increase the difficulty, permanent mute list, immunities and invulnerabilities vs. You will see one category and its content for all the following categories and more: I went by the useless and kept only what I tought was funny and usefull for our purpose.
![diablo ii patch 1.13 diablo ii patch 1.13](https://assets2.rockpapershotgun.com/diablo-2-resurrected-cutscene-dark-wanderer.jpg)
For the others, well, I said in my words what their crap meant. I'll copy only the very best and give them credit. I did not copy and pasted the whole, well not at all. This is very annyoing as I can count over 15 hours of work with all the reading and the making up. You can count it, I guess there is about to be more thant 10 000 words.
![diablo ii patch 1.13 diablo ii patch 1.13](https://news-cdn.softpedia.com/images/fitted/340x180/Diablo-II-Patch-1-13-for-Mac-OS-X-Coming-Soon.jpg)
I went thorougly through all the 100 pages of suggestion for the diablo 2 patch 1.13 patch note people would like to see and and I put all the stuff togheter to make a ten tousand word post. Well I hope google will love all that meat then too. Well, his work was split over a month and he had only to read, but however I still have did completly the work from scratch for about 3500 words. This is crazy, but I tough it could be fun for every one to see the huge work Bashiok from blizzard had to do. Of course there will be another post for the patch itself, but never ever close to be this big, even this small introduction paragraph is huge. This is the biggest post ever made about a single topic for diablo 2 patch 1.13.